Third Megiddo is about an 8-10 hour classic hex war game between 2-6 players.
After massing the V, X, XII, and XV Legions; as well as auxiliaries throughout the entire Roman World at Megiddo, will you as General Titus then proceed south and successfully siege Jerusalem in AD 70? Will Israeli infighting, starvation, and desertion aid your campaign? Will Battering Rams, Catapults, and Siege Towers be successfully deployed as the walls of Jerusalem crumble? Order the Testudo formations forward!
Will you as John / Simon be able to unite the various Israeli factions? Will the supplies last? Can you tunnel under the earth and destroy the Roman Siege Towers from below? Can you sortie out one of the gates, and catch the Romans off guard? Or will Israel cease to be a nation again for about another 1,800 years? Will your ancestors be forced to once again weep at the Wailing Wall? Employ false walls and garrison Fortresses, Towers, and Walls to prevent this from happening. Send in the Zealots!
- 1 rulebook (8 pages)
- 2 Player Aid Charts
- One map (22x34" inch)
- 400 game pieces
- 2 six-sided dice
© Day 40 Games.
Published by Blue Panther LLC under license.